Customization and client

Client visual controls

Adjust ranges, circles, effects and indicators and reduce visual clutter during combat.

Ranges and markers

These controls need the compatible Rigel client. Without arguments they toggle; use on or off to set a state.

@range on
@circle1 9
@circle2 5
@circle3 off
@square on

The three circles are independent and support radii of 1–20 cells. @circle is an alias for @circle1.

Effects and indicators

  • @m2e on enables M2E; @m2e 128 enables it with transparency 128, within 1–255.
  • @bbe toggles the BBE cell indicator associated with Bowling Bash.
  • @dead toggles blocked-cell display.
  • @fps and @ping toggle the same FPS/ping indicator.
  • @vsync on requests VSync; it applies when presentation is reinitialized, for example when switching between windowed and fullscreen.

Reduce screen clutter

@hidesprite
@hidepet
@packetfilter

@hidesprite hides or shows other characters without hiding yours. @hidepet does the same for others' pets. @packetfilter toggles visual-element filtering and stores that preference on the account. These filters change your view, not combat state or other players' views.

Per-character preferences

Circles, ranges, Square, M2E, BBE and blocked cells have separate settings per character. Switching characters may change them even on the same account. See combat and party information and assistance controls.