Customization and client
Client visual controls
Adjust ranges, circles, effects and indicators and reduce visual clutter during combat.
Ranges and markers
These controls need the compatible Rigel client. Without arguments they toggle; use on or off to set a state.
@range on
@circle1 9
@circle2 5
@circle3 off
@square on
The three circles are independent and support radii of 1–20 cells. @circle is an alias for @circle1.
Effects and indicators
@m2e onenables M2E;@m2e 128enables it with transparency 128, within 1–255.@bbetoggles the BBE cell indicator associated with Bowling Bash.@deadtoggles blocked-cell display.@fpsand@pingtoggle the same FPS/ping indicator.@vsync onrequests VSync; it applies when presentation is reinitialized, for example when switching between windowed and fullscreen.
Reduce screen clutter
@hidesprite
@hidepet
@packetfilter
@hidesprite hides or shows other characters without hiding yours. @hidepet does the same for others' pets. @packetfilter toggles visual-element filtering and stores that preference on the account.
These filters change your view, not combat state or other players' views.
Per-character preferences
Circles, ranges, Square, M2E, BBE and blocked cells have separate settings per character. Switching characters may change them even on the same account. See combat and party information and assistance controls.
Rigel of Midgard